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Enum Cogl.IndicesType

Import line: Cogl = imports.gi.Cogl;
GIR File: Cogl-1.0.gir
C documentation: CoglIndicesType
Enum : IndicesType
You should aim to use the smallest data type that gives you enough
range, since it reduces the size of your index array and can help
reduce the demand on memory bandwidth.
Note that COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
should always be available on OpenGL but on OpenGL ES it will only
be available if the GL_OES_element_index_uint extension is
advertized.
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Used by These Methods / Signals / Properties
Class / Namespace Method / Signal / Properties
Cogl
Method
Cogl.indices_get_type (Indices indices) : Cogl.IndicesType
Cogl
Method
Cogl.vertex_buffer_indices_get_type (void* indices) : Cogl.IndicesType
Queries back the data type used for the given indices
Documentation generated by Introspection Doc Generator Loosely Based on JsDoc Toolkit on Sat Apr 16 2011 17:09:58 GMT+0800 (HKT)