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Gladeui


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GObject.Object
parent-child marker Gladeui.Widget

Class Gladeui.Widget

Import line: Gladeui = imports.gi.Gladeui;
GIR File: Gladeui-1.0.gir
C documentation: GladeuiWidget
Class : Widget
Extends: GObject.Object
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Properties
Properties Defined By
Methods / Constructors
Method / Constructor Defined By
Events - usage syntax: this.signals.EVENTNAME.connect( Function )
Event Defined By
Used by These Methods / Signals / Properties
Class / Namespace Method / Signal / Properties
Gladeui
Method
Gladeui.util_check_and_warn_scrollable (Widget parent, WidgetAdaptor child_adaptor, Widget parent_widget) : Boolean
Gladeui
Method
Gladeui.util_count_placeholders (Widget parent) : Number
Gladeui
Method
Gladeui.util_find_iter_by_widget (TreeModel model, Widget findme, Number column) : Gtk.TreeIter
Looks through model for the GtkTreeIter corresponding to to findme which should be freed with gtk_tree_iter_free()
Gladeui
Method
Gladeui.utils_value_from_string (Number type, String string, Project project, Widget widget) : GObject.Value
Allocates and sets a GValue of type type set to string (using glade conversion routines)
Gladeui.BaseEditor
Method
add_editable (Widget gchild, EditorPageType page) : none
Add gchild editor of type page to the base editor
Gladeui.BaseEditor
Method
add_default_properties (Widget gchild) : none
Add gchild name and type property to editor
Gladeui.Clipboard
Method
selection_add (Widget widget) : none
Gladeui.Clipboard
Method
selection_remove (Widget widget) : none
Gladeui.ClipboardView
Method
add (Widget widget) : none
Adds widget to view.
Gladeui.ClipboardView
Method
remove (Widget widget) : none
Gladeui.Command
Method
Gladeui.Command.set_name (Widget glade_widget, String name) : none
Gladeui.Command
Method
Gladeui.Command.lock_widget (Widget widget, Widget lock) : none
Sets locked to be in a locked up state spoken for by widget, locked widgets cannot be removed from the project until unlocked.
Gladeui.Command
Method
Gladeui.Command.unlock_widget (Widget widget) : none
Unlocks widget so that it can be removed from the project again
Gladeui.Command
Method
Gladeui.Command.create (WidgetAdaptor adaptor, Widget parent, Placeholder placeholder, Project project) : Gladeui.Widget
Creates a new widget using adaptor and put in place of the placeholder in the project
Gladeui.Command
Method
Gladeui.Command.paste (Array widgets, Widget parent, Placeholder placeholder) : none
Performs a paste command on all widgets in widgets to parent, possibly replacing placeholder (note toplevels dont need a parent; the active project will be used when pasting toplevel objects).
Gladeui.Command
Method
Gladeui.Command.dnd (Array widgets, Widget parent, Placeholder placeholder) : none
Performs a drag-n-drop command, i.e.
Gladeui.Command
Method
Gladeui.Command.add_signal (Widget glade_widget, Signal signal) : none
Gladeui.Command
Method
Gladeui.Command.remove_signal (Widget glade_widget, Signal signal) : none
Gladeui.Command
Method
Gladeui.Command.change_signal (Widget glade_widget, Signal old_signal, Signal new_signal) : none
Gladeui.DesignLayout
Signal
widget_event (DesignLayout self, Widget object, Event p0) : Number
Gladeui.DesignLayout
Method
widget_event (Widget event_gwidget, Event event) : Boolean
This is called internally by a GladeWidget recieving an event, it will marshall the event to the proper GladeWidget according to its position in layout.
Gladeui.Editable
Method
load (Widget widget) : none
Loads widget property values into editable (the editable will watch the widgets properties until its loaded with another widget or NULL)
Gladeui.Editor
Property
widget : Gladeui.Widget
Gladeui.Editor
Method
Gladeui.Editor.dialog_for_widget (Widget widget) : Gtk.Widget
This convenience function creates a new dialog window to edit widget specifically.
Gladeui.Editor
Method
load_widget (Widget widget) : none
Load widget into editor.
Gladeui.Editor
Method
query_dialog (Widget widget) : Boolean
Gladeui.EditorProperty
Method
Gladeui.EditorProperty.show_object_dialog (Project project, String title, Widget parent, Number object_type, Widget exception, Widget object) : Boolean
Gladeui.EditorProperty
Method
load_by_widget (Widget widget) : none
Convenience function to load the appropriate GladeProperty into
Gladeui.GObjectAdaptor
Method
depends (Widget widget, Widget another) : Boolean
Checks whether widget depends on another to be placed earlier in the glade file.
Gladeui.GObjectAdaptor
Method
read_widget (Widget widget, XmlNode node) : none
This function is called to update widget from node when loading xml files.
Gladeui.GObjectAdaptor
Method
write_widget (Widget widget, XmlContext context, XmlNode node) : none
This function is called to write widget to node when writing xml files.
Gladeui.GObjectAdaptor
Method
read_child (Widget widget, XmlNode node) : none
This function is called to update load a child widget from node when loading xml files (will recurse into glade_widget_read())
Gladeui.GObjectAdaptor
Method
write_child (Widget widget, XmlContext context, XmlNode node) : none
This function is called to write the child widget to node when writing xml files (takes care of packing and recurses into glade_widget_write())
Gladeui.Palette
Method
create_root_widget (WidgetAdaptor adaptor) : Gladeui.Widget
Gladeui.Placeholder
Method
get_parent () : Gladeui.Widget
Gladeui.Project
Signal
add_widget (Project self, Widget object) : none
Gladeui.Project
Signal
remove_widget (Project self, Widget object) : none
Gladeui.Project
Signal
widget_name_changed (Project self, Widget object) : none
Gladeui.Project
Method
Gladeui.Project.verify_properties (Widget widget) : none
Synchonizes widget with user visible information about version compatability and notifies the UI it should update.
Gladeui.Project
Method
Gladeui.Project.update_signal_support_warning (Widget widget, Signal signal) : none
Gladeui.Project
Method
get_widget_by_name (Widget ancestor, String name) : Gladeui.Widget
Searches under ancestor in project looking for a GladeWidget named name.
Gladeui.Project
Method
set_widget_name (Widget widget, String name) : none
Sets name on widget in project, if name is not available then a new name will be used.
Gladeui.Project
Method
new_widget_name (Widget widget, String base_name) : String
Creates a new name for a widget that doesn't collide with any of the names already in project.
Gladeui.Project
Method
available_widget_name (Widget widget, String name) : Boolean
Checks whether name is an appropriate name for widget.
Gladeui.Property
Method
new Gladeui.Property.c_new (PropertyClass klass, Widget widget, Value value) : Gladeui.Property
Create a new Gladeui.Property
Gladeui.Property
Method
dup (Widget widget) : Gladeui.Property
Gladeui.SignalEditor
Method
load_widget (Widget widget) : none
Gladeui.Widget
Property
parent : Gladeui.Widget
Gladeui.Widget
Property
template : Gladeui.Widget
Documentation generated by Introspection Doc Generator Loosely Based on JsDoc Toolkit on Tue Jun 22 2010 16:33:41 GMT+0800 (HKT)