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Clutter


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Class Clutter.Actor

Import line: Clutter = imports.gi.Clutter;
GIR File: Clutter-1.0.gir
C documentation: ClutterActor
Class : Actor
Implements: Atk.ImplementorIface, Clutter.Animatable, Clutter.Container, Clutter.Scriptable
Extends: GObject.InitiallyUnowned
Properties
Properties Defined By
Methods / Constructors
Method / Constructor Defined By
Events - usage syntax: this.signals.EVENTNAME.connect( Function )
Event Defined By
Used by These Methods / Signals / Properties
Class / Namespace Method / Signal / Properties
Cally.Actor
Method
new Cally.Actor.c_new (Actor actor) : Atk.Object
Create a new Cally.Actor
Cally.Clone
Method
new Cally.Clone.c_new (Actor actor) : Atk.Object
Create a new Cally.Clone
Cally.Group
Method
new Cally.Group.c_new (Actor actor) : Atk.Object
Create a new Cally.Group
Cally.Rectangle
Method
new Cally.Rectangle.c_new (Actor actor) : Atk.Object
Create a new Cally.Rectangle
Cally.Stage
Method
new Cally.Stage.c_new (Actor actor) : Atk.Object
Create a new Cally.Stage
Cally.Text
Method
new Cally.Text.c_new (Actor actor) : Atk.Object
Create a new Cally.Text
Cally.Texture
Method
new Cally.Texture.c_new (Actor actor) : Atk.Object
Create a new Cally.Texture
Clutter
Method
Clutter.get_actor_by_gid (guint32 id_) : Clutter.Actor
Clutter
Method
Clutter.get_keyboard_grab () : Clutter.Actor
Clutter
Method
Clutter.get_pointer_grab () : Clutter.Actor
Clutter
Method
Clutter.grab_keyboard (Actor actor) : none
Clutter
Method
Clutter.grab_pointer (Actor actor) : none
Clutter
Method
Clutter.grab_pointer_for_device (Actor actor, gint32 id_) : none
Clutter.Actor
Property
first_child : Clutter.Actor read only
Clutter.Actor
Property
last_child : Clutter.Actor read only
Clutter.ActorIter
Method
init (Actor root) : none
Clutter.ActorMeta
Property
actor : Clutter.Actor read only
Clutter.ActorMeta
Method
get_actor () : Clutter.Actor
Clutter.AlignConstraint
Property
source : Clutter.Actor
Clutter.AlignConstraint
Method
new Clutter.AlignConstraint.c_new (Actor source, AlignAxis axis, gfloat factor) : Clutter.Constraint
Create a new Clutter.AlignConstraint
Clutter.AlignConstraint
Method
get_source () : Clutter.Actor
Clutter.AlignConstraint
Method
set_source (Actor source) : none
Clutter.Behaviour
Signal
applied (Behaviour self, Actor actor) : none
Clutter.Behaviour
Signal
removed (Behaviour self, Actor actor) : none
Clutter.Behaviour
Method
apply (Actor actor) : none
Clutter.Behaviour
Method
get_nth_actor (gint32 index_) : Clutter.Actor
Clutter.Behaviour
Method
is_applied (Actor actor) : gboolean
Clutter.Behaviour
Method
remove (Actor actor) : none
Clutter.BinLayout
Method
add (Actor child, BinAlignment x_align, BinAlignment y_align) : none
Clutter.BinLayout
Method
get_alignment (Actor child) : Object
Clutter.BinLayout
Method
set_alignment (Actor child, BinAlignment x_align, BinAlignment y_align) : none
Clutter.BindConstraint
Property
source : Clutter.Actor
Clutter.BindConstraint
Method
new Clutter.BindConstraint.c_new (Actor source, BindCoordinate coordinate, gfloat offset) : Clutter.Constraint
Create a new Clutter.BindConstraint
Clutter.BindConstraint
Method
get_source () : Clutter.Actor
Clutter.BindConstraint
Method
set_source (Actor source) : none
Clutter.Box
Method
packv (Actor actor, guint32 n_properties, Array properties, Array values) : none
Clutter.BoxLayout
Method
get_alignment (Actor actor) : Object
Clutter.BoxLayout
Method
get_expand (Actor actor) : gboolean
Clutter.BoxLayout
Method
get_fill (Actor actor) : Object
Clutter.BoxLayout
Method
pack (Actor actor, gboolean expand, gboolean x_fill, gboolean y_fill, BoxAlignment x_align, BoxAlignment y_align) : none
Clutter.BoxLayout
Method
set_alignment (Actor actor, BoxAlignment x_align, BoxAlignment y_align) : none
Clutter.BoxLayout
Method
set_expand (Actor actor, gboolean expand) : none
Clutter.BoxLayout
Method
set_fill (Actor actor, gboolean x_fill, gboolean y_fill) : none
Clutter.ChildMeta
Property
actor : Clutter.Actor
Clutter.ChildMeta
Method
get_actor () : Clutter.Actor
Clutter.ClickAction
Signal
clicked (ClickAction self, Actor actor) : none
Clutter.ClickAction
Signal
long_press (ClickAction self, Actor actor, LongPressState state) : gboolean
Clutter.Clone
Property
source : Clutter.Actor
Clutter.Clone
Method
new Clutter.Clone.c_new (Actor source) : Clutter.Actor
Create a new Clutter.Clone
Clutter.Clone
Method
get_source () : Clutter.Actor
Clutter.Clone
Method
set_source (Actor source) : none
Clutter.Container
Signal
actor_added (Container self, Actor actor) : none
Clutter.Container
Signal
actor_removed (Container self, Actor actor) : none
Clutter.Container
Signal
child_notify (Container self, Actor actor, ParamSpec pspec) : none
Clutter.Container
Method
add_actor (Actor actor) : none
Clutter.Container
Method
child_get_property (Actor child, String property, Value value) : none
Clutter.Container
Method
child_notify (Actor child, ParamSpec pspec) : none
Clutter.Container
Method
child_set_property (Actor child, String property, Value value) : none
Clutter.Container
Method
create_child_meta (Actor actor) : none
Clutter.Container
Method
destroy_child_meta (Actor actor) : none
Clutter.Container
Method
find_child_by_name (String child_name) : Clutter.Actor
Clutter.Container
Method
get_child_meta (Actor actor) : Clutter.ChildMeta
Clutter.Container
Method
lower_child (Actor actor, Actor sibling) : none
Clutter.Container
Method
raise_child (Actor actor, Actor sibling) : none
Clutter.Container
Method
remove_actor (Actor actor) : none
Clutter.Content
Signal
attached (Content self, Actor actor) : none
Clutter.Content
Signal
detached (Content self, Actor actor) : none
Clutter.DragAction
Property
drag_handle : Clutter.Actor
Clutter.DragAction
Signal
drag_begin (DragAction self, Actor actor, gfloat event_x, gfloat event_y, ModifierType modifiers) : none
Clutter.DragAction
Signal
drag_end (DragAction self, Actor actor, gfloat event_x, gfloat event_y, ModifierType modifiers) : none
Clutter.DragAction
Signal
drag_motion (DragAction self, Actor actor, gfloat delta_x, gfloat delta_y) : none
Clutter.DragAction
Signal
drag_progress (DragAction self, Actor actor, gfloat delta_x, gfloat delta_y) : gboolean
Clutter.DragAction
Method
get_drag_handle () : Clutter.Actor
Clutter.DragAction
Method
set_drag_handle (Actor handle) : none
Clutter.DropAction
Signal
can_drop (DropAction self, Actor actor, gfloat event_x, gfloat event_y) : gboolean
Clutter.DropAction
Signal
drop (DropAction self, Actor actor, gfloat event_x, gfloat event_y) : none
Clutter.DropAction
Signal
drop_cancel (DropAction self, Actor actor, gfloat event_x, gfloat event_y) : none
Clutter.DropAction
Signal
over_in (DropAction self, Actor actor) : none
Clutter.DropAction
Signal
over_out (DropAction self, Actor actor) : none
Clutter.Event
Method
get_related () : Clutter.Actor
Clutter.Event
Method
get_source () : Clutter.Actor
Clutter.Event
Method
set_related (Actor actor) : none
Clutter.Event
Method
set_source (Actor actor) : none
Clutter.GestureAction
Signal
gesture_begin (GestureAction self, Actor actor) : gboolean
Clutter.GestureAction
Signal
gesture_cancel (GestureAction self, Actor actor) : none
Clutter.GestureAction
Signal
gesture_end (GestureAction self, Actor actor) : none
Clutter.GestureAction
Signal
gesture_progress (GestureAction self, Actor actor) : gboolean
Clutter.GridLayout
Method
attach (Actor child, gint32 left, gint32 top, gint32 width, gint32 height) : none
Clutter.GridLayout
Method
attach_next_to (Actor child, Actor sibling, GridPosition side, gint32 width, gint32 height) : none
Clutter.GridLayout
Method
get_child_at (gint32 left, gint32 top) : Clutter.Actor
Clutter.GridLayout
Method
insert_next_to (Actor sibling, GridPosition side) : none
Clutter.Group
Method
get_nth_child (gint32 index_) : Clutter.Actor
Clutter.InputDevice
Method
get_grabbed_actor () : Clutter.Actor
Clutter.InputDevice
Method
get_pointer_actor () : Clutter.Actor
Clutter.InputDevice
Method
grab (Actor actor) : none
Clutter.InputDevice
Method
sequence_get_grabbed_actor (EventSequence sequence) : Clutter.Actor
Clutter.InputDevice
Method
sequence_grab (EventSequence sequence, Actor actor) : none
Clutter.LayoutManager
Method
child_get_property (Container container, Actor actor, String property_name, Value value) : none
Clutter.LayoutManager
Method
child_set_property (Container container, Actor actor, String property_name, Value value) : none
Clutter.LayoutManager
Method
get_child_meta (Container container, Actor actor) : Clutter.LayoutMeta
Clutter.PaintVolume
Method
set_from_allocation (Actor actor) : gboolean
Clutter.PanAction
Signal
pan (PanAction self, Actor object, gboolean p0) : gboolean
Clutter.PanAction
Signal
pan_stopped (PanAction self, Actor object) : none
Clutter.PathConstraint
Signal
node_reached (PathConstraint self, Actor actor, guint32 index) : none
Clutter.RotateAction
Signal
rotate (RotateAction self, Actor actor, gdouble angle) : gboolean
Clutter.SnapConstraint
Property
source : Clutter.Actor
Clutter.SnapConstraint
Method
new Clutter.SnapConstraint.c_new (Actor source, SnapEdge from_edge, SnapEdge to_edge, gfloat offset) : Clutter.Constraint
Create a new Clutter.SnapConstraint
Clutter.SnapConstraint
Method
get_source () : Clutter.Actor
Clutter.SnapConstraint
Method
set_source (Actor source) : none
Clutter.Stage
Property
key_focus : Clutter.Actor
Clutter.Stage
Method
get_actor_at_pos (PickMode pick_mode, gint32 x, gint32 y) : Clutter.Actor
Clutter.Stage
Method
get_key_focus () : Clutter.Actor
Clutter.Stage
Method
set_key_focus (Actor actor) : none
Clutter.SwipeAction
Signal
swept (SwipeAction self, Actor actor, SwipeDirection direction) : none
Clutter.TableLayout
Method
get_alignment (Actor actor) : Object
Clutter.TableLayout
Method
get_expand (Actor actor) : Object
Clutter.TableLayout
Method
get_fill (Actor actor) : Object
Clutter.TableLayout
Method
get_span (Actor actor) : Object
Clutter.TableLayout
Method
pack (Actor actor, gint32 column, gint32 row) : none
Clutter.TableLayout
Method
set_alignment (Actor actor, TableAlignment x_align, TableAlignment y_align) : none
Clutter.TableLayout
Method
set_expand (Actor actor, gboolean x_expand, gboolean y_expand) : none
Clutter.TableLayout
Method
set_fill (Actor actor, gboolean x_fill, gboolean y_fill) : none
Clutter.TableLayout
Method
set_span (Actor actor, gint32 column_span, gint32 row_span) : none
Clutter.Texture
Method
new Clutter.Texture.from_actor (Actor actor) : Clutter.Actor
Create a new Clutter.Texture
Clutter.ZoomAction
Signal
zoom (ZoomAction self, Actor object, Point p0, gdouble p1) : gboolean
Meta
Method
Meta.get_background_actor_for_screen (Screen screen) : Clutter.Actor
Meta
Method
Meta.get_overlay_group_for_screen (Screen screen) : Clutter.Actor
Meta
Method
Meta.get_stage_for_screen (Screen screen) : Clutter.Actor
Meta
Method
Meta.get_window_group_for_screen (Screen screen) : Clutter.Actor
Meta.WindowActor
Method
get_texture () : Clutter.Actor
Shell
Method
Shell.util_get_transformed_allocation (Actor actor) : Clutter.ActorBox
Shell
Method
Shell.util_set_hidden_from_pick (Actor actor, gboolean hidden) : none
Shell.App
Method
create_icon_texture (gint32 size) : Clutter.Actor
Shell.App
Method
get_faded_icon (gint32 size) : Clutter.Actor
Shell.GenericContainer
Method
get_skip_paint (Actor child) : gboolean
Shell.GenericContainer
Method
set_skip_paint (Actor child, gboolean skip) : none
Shell.Global
Property
background_actor : Clutter.Actor read only
Shell.Global
Property
overlay_group : Clutter.Actor read only
Shell.Global
Property
stage : Clutter.Actor read only
Shell.Global
Property
window_group : Clutter.Actor read only
Shell.Global
Method
create_xrootpmap_texture () : Clutter.Actor
Shell.StartupSequence
Method
create_icon (guint32 size) : Clutter.Actor
Shell.TrayManager
Signal
tray_icon_added (TrayManager self, Actor object) : none
Shell.TrayManager
Signal
tray_icon_removed (TrayManager self, Actor object) : none
St
Method
St.describe_actor (Actor actor) : String
St.Bin
Property
child : Clutter.Actor
St.Bin
Method
get_child () : Clutter.Actor
St.Bin
Method
set_child (Actor child) : none
St.Entry
Method
get_clutter_text () : Clutter.Actor
St.Entry
Method
set_primary_icon (Actor icon) : none
St.Entry
Method
set_secondary_icon (Actor icon) : none
St.Label
Method
get_clutter_text () : Clutter.Actor
St.ScrollView
Method
get_hscroll_bar () : Clutter.Actor
St.ScrollView
Method
get_vscroll_bar () : Clutter.Actor
St.ShadowHelper
Method
update (Actor source) : none
St.Table
Method
child_get_allocate_hidden (Actor child) : gboolean
St.Table
Method
child_get_col_span (Actor child) : gint32
St.Table
Method
child_get_row_span (Actor child) : gint32
St.Table
Method
child_get_x_align (Actor child) : St.Align
St.Table
Method
child_get_x_expand (Actor child) : gboolean
St.Table
Method
child_get_x_fill (Actor child) : gboolean
St.Table
Method
child_get_y_align (Actor child) : St.Align
St.Table
Method
child_get_y_expand (Actor child) : gboolean
St.Table
Method
child_get_y_fill (Actor child) : gboolean
St.Table
Method
child_set_allocate_hidden (Actor child, gboolean value) : none
St.Table
Method
child_set_col_span (Actor child, gint32 span) : none
St.Table
Method
child_set_row_span (Actor child, gint32 span) : none
St.Table
Method
child_set_x_align (Actor child, Align align) : none
St.Table
Method
child_set_x_expand (Actor child, gboolean expand) : none
St.Table
Method
child_set_x_fill (Actor child, gboolean fill) : none
St.Table
Method
child_set_y_align (Actor child, Align align) : none
St.Table
Method
child_set_y_expand (Actor child, gboolean expand) : none
St.Table
Method
child_set_y_fill (Actor child, gboolean fill) : none
St.TextureCache
Method
bind_pixbuf_property (Object object, String property_name) : Clutter.Actor
St.TextureCache
Method
load_from_raw (String data, guint64 len, gboolean has_alpha, gint32 width, gint32 height, gint32 rowstride, gint32 size) : Clutter.Actor
St.TextureCache
Method
load_gicon (ThemeNode theme_node, Icon icon, gint32 size) : Clutter.Actor
St.TextureCache
Method
load_icon_name (ThemeNode theme_node, String name, gint32 size) : Clutter.Actor
St.TextureCache
Method
load_sliced_image (String path, gint32 grid_width, gint32 grid_height) : Clutter.Actor
St.TextureCache
Method
load_uri_async (String uri, gint32 available_width, gint32 available_height) : Clutter.Actor
St.Widget
Property
label_actor : Clutter.Actor
St.Widget
Method
get_label_actor () : Clutter.Actor
St.Widget
Method
navigate_focus (Actor from, DirectionType direction, gboolean wrap_around) : gboolean
St.Widget
Method
set_label_actor (Actor label) : none
Documentation generated by Introspection Doc Generator Loosely Based on JsDoc Toolkit on Sun Oct 07 2012 17:19:00 GMT+0800 (HKT)